https://bugs.freedesktop.org/show_bug.cgi?id=102322
--- Comment #14 from Alex Deucher alexdeucher@gmail.com --- (In reply to dwagner from comment #13)
Much lower shader clocks are used only if I lower the refresh rate of the screen. Is there a reason why the shader clocks should stay high even in the absence of 3d/compute load?
Certain display requirements can cause the engine clock to be kept higher as well.