https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #14 from Timothy Arceri t_arceri@yahoo.com.au --- (In reply to Shmerl from comment #13)
(In reply to Timothy Arceri from comment #12)
For now you could try using the environment variable:
allow_glsl_cross_stage_interpolation_mismatch=true
Thanks! I tried setting it, and it shows the message that it's overridden, but the game still hangs.
Are you sure it is hanging? There is a huge amount of stuttering due to the game compiling shaders in-game. Its really bad the first time I run the apitrace but much better the second time.