https://bugs.freedesktop.org/show_bug.cgi?id=56918
--- Comment #5 from Tom Stellard tstellar@gmail.com --- There are two failing shaders here.
The first shader fails with too many instructions. It looks like we could get it to pass if we had a Common Subexpression Elimination optimization.
The second shader fails because it uses 7 Texture indirections and the hardware can only do 4. However three of the Texture indirections contain only KIL instructions, so I think we may be able to fix it, but I need to see what the GLSL looks like. Can you add the environment variable MESA_GLSL=dump and post the output again:
MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log