https://bugs.freedesktop.org/show_bug.cgi?id=78951
Priority: medium Bug ID: 78951 Assignee: dri-devel@lists.freedesktop.org Summary: gl_PrimitiveID is zero if no geometry shader is present Severity: normal Classification: Unclassified OS: All Reporter: pavol@klacansky.com Hardware: Other Status: NEW Version: unspecified Component: Drivers/Gallium/r600 Product: Mesa
I case there is no geometry shader attached to program, gl_PrimitiveID is always zero.