https://bugs.freedesktop.org/show_bug.cgi?id=107581
--- Comment #15 from Timothy Arceri t_arceri@yahoo.com.au --- Created attachment 141230 --> https://bugs.freedesktop.org/attachment.cgi?id=141230&action=edit hack around layout qualifiers
The next shader compilation problem is that they are applying layout qualifiers to function params. e.g
void WriteTextureCacheFeedback( vec2 lCacheCoords, ivec2 lResolution, float lfDesiredMip, layout( r32i ) iimage2D lFeedbackMap, < -------- uint liFeedbackIndex )
layout( r32i ) can only be applied to uniforms.
I've attached another hack that together with the other hack makes the game playable for me.