https://bugs.freedesktop.org/show_bug.cgi?id=107581
Timothy Arceri t_arceri@yahoo.com.au changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |t_arceri@yahoo.com.au
--- Comment #8 from Timothy Arceri t_arceri@yahoo.com.au --- Created attachment 141209 --> https://bugs.freedesktop.org/attachment.cgi?id=141209&action=edit hack around preprocessor stringification
Ok I've taken a closer look and there is indeed new issues with this game besides the existing ones.
Shaders include preprocessor stringification which is legal in C by not specified in the GLSL spec e.g.
#define DOMAIN_PARAMS(dmn) ROOT_SIG(DS) [domain(#dmn)]
I've hacked around that with the following patch but then hit further shaders that fail to compile "unexpected LAYOUT_TOK"