https://bugs.freedesktop.org/show_bug.cgi?id=91107
Christoph Haag haagch@frickel.club changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG
--- Comment #2 from Christoph Haag haagch@frickel.club --- So it wasn't an actual bug in the drivers after all.
It was a problem with relying on undefined behavior when GL_CLIP_DISTANCE0 is enabled and the shader does not write gl_ClipDistance[0]
https://github.com/ValveSoftware/Dota-2-Reborn/issues/79#issuecomment-115401...