https://bugs.freedesktop.org/show_bug.cgi?id=63532
--- Comment #12 from Ian Romanick idr@freedesktop.org --- (In reply to comment #10)
This is what I get so I believe it is the same issue.
... Mesa: User error: GL_INVALID_ENUM in glBindTexture(target) Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non existant texture)
Can you (or someone):
1. Run the game in gdb.
2. Set a break point in _mesa_problem.
3. When the break point is hit, go 'up' a level and 'print target'.
4. 'bt full'
5. Report the results back here.
I'm curious what's going on.