https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #25 from almos aaalmosss@gmail.com --- I took a look at the trace in comment 9, and it doesn't try to use compute shader AFACT. I tried to run the trace with catalyst, but glretrace immediately exits with error (I think catalyst doesn't support the visual radeonsi used when recording the trace).
I think the cutscene screenshots can be removed, the intro is a prerendered video.