https://bugs.freedesktop.org/show_bug.cgi?id=90481
--- Comment #10 from Bas Nieuwenhuizen bas@basnieuwenhuizen.nl --- I tried the attached apitrace, but the segfault most likely occurs because of the trimmed apitrace: the crash is because there is no index buffer bound in one of the glDrawRangeEelements, which results in interpreting the offset as a pointer and segfaults.
It is *very* unlikely that this is the bug from the original report, as it should have no side effects besides a segfault of the game.
Could you try to create an untrimmed apitrace which reproduces the issue and upload it somewhere?