https://bugs.freedesktop.org/show_bug.cgi?id=34097
Summary: Screen clearing issues in Minecraft and Blender Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: sa@whiz.se
Created an attachment (id=43170) --> (https://bugs.freedesktop.org/attachment.cgi?id=43170) Minecraft after switching from fullscreen
When switching between fullscreen and window in the game Minecraft, or when pressing F12 to render the scene in Blender, I'm getting a a corrupt screen.
Sometimes it looks like it contains traces of a previously running gl application, so maybe some buffer or something isn't cleared properly?
This isn't a new bug (seems to be present at least as far back as 7.9) or a very important one, but would be nice if it could be fixed.
System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: RV570 -- Model: Asus EAX1950Pro 256MB -- Display connector: DVI
-- xf86-video-ati: 6.13.2 -- xserver: 1.9.4 -- mesa: 04c5cc5b8bec1f34f2405b08fd0d9ed6bd70ea61 -- drm: 2.4.23 -- kernel: 2.6.37
https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #1 from Sven Arvidsson sa@whiz.se 2011-02-09 11:03:42 PST --- Created an attachment (id=43171) --> (https://bugs.freedesktop.org/attachment.cgi?id=43171) Rendering in Blender
https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #2 from Sven Arvidsson sa@whiz.se 2011-02-09 11:45:52 PST --- I should also mention that this problem doesn't appear with llvmpipe, so I guess it's specific to r300g.
https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #3 from Marek Olšák maraeo@gmail.com 2011-02-22 05:41:42 PST --- Is there anything in dmesg?
https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #4 from Sven Arvidsson sa@whiz.se 2011-02-22 09:46:09 PST --- (In reply to comment #3)
Is there anything in dmesg?
Nothing in dmesg.
https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #5 from Sven Arvidsson sa@whiz.se 2011-05-16 09:19:27 PDT --- I'm having exactly the same problem on r600g, so maybe this bug belongs to xf86-video-ati?
https://bugs.freedesktop.org/show_bug.cgi?id=34097
--- Comment #6 from Tomasz P. son_of_the_osiris@interia.pl --- on rv350 rendering in blender looks normal with mesa-git, is the situation changed with current mesa ?
https://bugs.freedesktop.org/show_bug.cgi?id=34097
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #7 from Sven Arvidsson sa@whiz.se --- (In reply to comment #6)
on rv350 rendering in blender looks normal with mesa-git, is the situation changed with current mesa ?
Thanks for reminding me to re-test this.
So with r600g I can no longer reproduce this with Minecraft or Blender, but both are moving targets and no longer the same version I was testing with so I'm not sure if it was fixed in the driver or not.
If no one else has these issues I think we can consider this problem solved.
dri-devel@lists.freedesktop.org