https://bugs.freedesktop.org/show_bug.cgi?id=111248
Bug ID: 111248 Summary: Navi10 Font rendering issue in Overwatch Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: m.mcnutt@gmail.com QA Contact: dri-devel@lists.freedesktop.org
Created attachment 144905 --> https://bugs.freedesktop.org/attachment.cgi?id=144905&action=edit example of font rendering issue
Fedora 30 kernel 5.3rc2 Mesa-git - 19.2 git a69ab1b7 llvm - 10 gitba47e51
GPU RX 5700XT (navi 10)
Present with both DXVK and wined3d, RADV or even amdvlk
Fonts appear cut in half on the diagonal of each character. So far only found in Overwatch, other proton games appear to render fonts correctly
https://bugs.freedesktop.org/show_bug.cgi?id=111248
--- Comment #1 from Matt m.mcnutt@gmail.com --- Bug is at least reproducable other user on reddit has confirmed
https://www.reddit.com/r/wine_gaming/comments/ckhwhp/overwatch_font_renderin...
https://bugs.freedesktop.org/show_bug.cgi?id=111248
Matt m.mcnutt@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- QA Contact|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop. |.org |org Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop. |.org |org Component|Drivers/Gallium/radeonsi |Drivers/Vulkan/radeon
--- Comment #2 from Matt m.mcnutt@gmail.com --- Moving this to Vulkan / RADV bug
Loading the game up under the latest amdvlk from 26/7 renders the fonts correctly (albeit with artefacts that are inherent to that build at the moment on Navi10). It seems I was mistaken under my initial testing, the game fails to render at all under wined3d.
Mesa: 19.2 git 39a90749 LLVM: 10.0 git git4575679 Kernel: 5.2.3 with DRM-NEXT patchset
dri-devel@lists.freedesktop.org