https://bugs.freedesktop.org/show_bug.cgi?id=29692
Summary: Lightsmark lights arent working
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: schmaker(a)ifrit.eu
Created an attachment (id=38005)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38005)
Not-working lights
Hello there.
Lightsmark lights are just doing crazy collors instead of light on a surface
and drop shadows. Screenshot included.
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https://bugs.freedesktop.org/show_bug.cgi?id=29363
Summary: [r300g] Starcraft 2: "r300 VP: Compiler error"
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: drakkk(a)centrum.cz
Created an attachment (id=37527)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37527)
terminal output
When running with Wine 1.3.0 patched with slightly modified hack from bug
29137, I'm now able to start Starcraft 2, menus are working OK, however in game
almost everything is black.
mesa: afa925066c158ac49e3b0f883f67debd8545bf26
GPU: RV530
kernel: 2.6.35
Some chosen terminal output, full log attached:
r300 VP: Compiler error:
Vertex program has too many instructions
Using a dummy shader instead.
If there's an 'unknown opcode' message, please file a bug report and attach
this log.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #27:
fixme:d3d_shader:print_glsl_info_log Note: 'for (tmpInt0 ... )' body is too
large/complex to unroll
I'm not sure if this is only r300g bug, because some users with intel graphic
cards reported similar issues at Wine bugzilla,
http://bugs.winehq.org/show_bug.cgi?id=22971.
BTW disabling use of GLSL in Wine allows the terrain to be displayed more or
less properly, however units and buildings are still invisible
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https://bugs.freedesktop.org/show_bug.cgi?id=30776
Summary: Wine expects GL_VENDOR to identify the card vendor
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: trivial
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: seppo.yli-olli(a)iki.fi
Not sure whose bug this is but Wine's logic for figuring out which card we have
currently uses the following piece of code to figure out which "hw_vendor" we
have:
if (strstr(gl_vendor_string, "ATI")
|| strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
|| strstr(gl_vendor_string, "X.Org R300 Project")
|| strstr(gl_renderer, "R100")
|| strstr(gl_renderer, "R200")
|| strstr(gl_renderer, "R300")
|| strstr(gl_renderer, "R600")
|| strstr(gl_renderer, "R700"))
return HW_VENDOR_ATI;
Now, this wasn't such a problem with classic driver, eg with r600c we had even
double positive match. With r600g, however, renderer string says the exact chip
name (which Wine uses after it has found the right branch of chip id's to
search from) and GL_VENDOR is "X.org". This causes Wine to fail detection (and
end up fallbacking in a rather boring fashion through HW_VENDOR_NVIDIA finally
to Nouveau since it already *did* manage to detect that we're running Mesa).
I'm not sure what exactly the GL_VENDOR string should say but I'm hoping
something more distinguishing could be put there. The first two items in that
list would imo be viable options but that's not to say something else couldn't
be put in and make Wine detect "hw_vendor" based on that instead.
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https://bugs.freedesktop.org/show_bug.cgi?id=29851
Summary: [r300g] HyperZ on RS690 not work correctly
Product: Mesa
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=38235)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38235)
glxgears.jpeg
Incoretly rendering.
Kernel: 2.6.36-rc2
Mesa/libdrm/ddx: git
xorg: 1.9.0
~ $ RADEON_HYPERZ=1 glxgears
radeon: Successfully grabbed chipset info from kernel!
radeon: DRM version: 2.6.0 ID: 0x791f GB: 1 Z: 1
radeon: GART size: 509 MB VRAM size: 128 MB
radeon: HyperZ: YES
couldn't open libtxc_dxtn.so, software DXTn compression/decompression
unavailable
Mesa: Mesa 7.9-devel DEBUG build Aug 28 2010 10:23:14
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
compression/decompression unavailable
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
293 frames in 5.0 seconds = 58.480 FPS
P.S. On screenshot is glxgears area, only small part fast blinking gear
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https://bugs.freedesktop.org/show_bug.cgi?id=30048
Summary: [r300g] ColorCube: Too many instructions
Product: Mesa
Version: git
Platform: Other
URL: http://www.colorcubestudio.com/
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: sa(a)whiz.se
Created an attachment (id=38482)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38482)
RADEON_DEBUG=fp log
The game ColorCube isn't working correctly when GLSL is used:
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
r500_fragprog_emit.c::emit_paired(): emit_alu: Too many instructions
Using a dummy shader instead.
This is most likely the same, or similar too bug 28860, as they are both built
with the Blender Game Engine.
Contrary to 28860 I don't get any "rejected CS" in this game.
http://www.colorcubestudio.com/
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 99f3c9caa39fbe9dfa7561c919202395720e9472
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35
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https://bugs.freedesktop.org/show_bug.cgi?id=30002
Summary: [regression r300g] Menu problem in Tiny and Big
Product: Mesa
Version: git
Platform: Other
URL: http://www.tinyandbig.com/download/
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: sa(a)whiz.se
As mentioned in bug 28869 the menu in the game "Tiny and Big" isn't working
correctly: all of the buttons only show up as white rectangles on mouseover,
and the following is printed on the terminal:
r300: texture_create: Got invalid texture dimensions: 0x0x0
I tried some earlier git versions and noticed that this used to work, further
digging turned up this change:
commit 5cdedaaf295acae13ac10feeb3143d83bc53d314
Author: Marek Olšák <maraeo(a)gmail.com>
Date: Mon May 3 19:14:31 2010 +0200
r300g: refuse to create a texture with size 0
Unsurprisingly, commenting out this change gets the menu working again. I
haven't had this problem with any of the other drivers (like llvmpipe).
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https://bugs.freedesktop.org/show_bug.cgi?id=30044
Summary: [R600c] Corruption in Penumbra Overture demo when
color tiling is enabled
Product: DRI
Version: XOrg CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: darkbasic4(a)gmail.com
The same kind of corruption I noticed in every game with R600g+color tiling.
I does work properly when color tiling is off.
mesa git, libdrm git, xf86-video-ati git, xorg-server-1.9, drm-radeon-testing
Darkbasic
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https://bugs.freedesktop.org/show_bug.cgi?id=30131
Summary: Command & Conquer 3 crashes with r300g
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: martinstolpe(a)gmail.com
Created an attachment (id=38618)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38618)
wine output when trying to start C&C 3
When I try to start C&C 3 the game crashes during the starting of the game. See
attached wine output.
Here are the software versions I use:
Kernel 2.6.35.4
Xorg-server 1.8.2
xf86-video-ati-git 966ac1be81da76c8aa4ea46b63f3ca5358a2c021
mesa-git 5ea092117fb607a5776f52d251f976c5691575c8
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https://bugs.freedesktop.org/show_bug.cgi?id=29978
Summary: r600c, bisected: GPU lockup loading savefile in
vegastrike
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: nikai(a)nikai.net
Created an attachment (id=38388)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38388)
GPU lockup call trace
GPU lockup loading savefile in Vega Strike (SVN), with r600 classic driver.
Bisected to mesa: 5ad74779cea07cc6a19a52874cdaef8b018e2f1b
(Eric Anholt, ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform
to a temp.)
Verified by reverting the above commit against mesa head
(6e3cbeb3614152ea3aa188666d6166b484ee3f56).
System environment:
-- system architecture: amd64
-- Linux distribution: Gentoo
-- GPU: RS780G
-- Model: ATI Radeon HD 3200
-- Display connector: VGA
-- xf86-video-ati: 2b98ec1f7e931019a4ab699a56d5dfaa395946fb
-- xserver: 1.9.0
-- mesa: git
-- drm: 8a76244a0fd09d0e3298fe68af812d7eaa4dbcb5
-- kernel: 2.6.35.3
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https://bugs.freedesktop.org/show_bug.cgi?id=28649
Summary: Stellarium font and icon problems
Product: DRI
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: cryptooctoploid(a)gmail.com
Created an attachment (id=36400)
--> (https://bugs.freedesktop.org/attachment.cgi?id=36400)
stellarium
Fonts and icons are not displayed in stellarium
with my RS780 card and running the latest git kernel.
I have attached a screenshot showing the problem.
(Normally icons and text appears in the two bars
on the left and the button of the screen.)
Here is a picture showing the uncorrupted interface:
http://www.stellarium.org/img/screenshots/0.10-new-interface.jpg
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