https://bugs.freedesktop.org/show_bug.cgi?id=35446
Summary: Problem with Blender and big textures
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: disnel(a)disnel.com
When I try to use a big texture (4096x4096) in blender 2.56beta, I get
following error:
r300: CS space validation failed. (not enough memory?) Skipping rendering.
and no texture is displayed. Smaller textures (tested 2048x2048) works fine.
Also with LIBGL_ALWAYS_SOFTWARE=1 it works fine. When I try bigger texture
(8000x6048), I get no error, but also no texture and I can see screen
corruption with Compiz (bad window shadows, applets on panel, background on 2nd
display etc).
Blender files with textures and image with corrupted display are here
http://devel.disnel.com/tmp/
(I dont'know, how big files can I attach here). I'am using mesa
7.11.0-git2011016+gallium from xorg-edgers with Ubuntu 10.10 x86_64. My
graphics card is Radeon X1400.
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https://bugs.freedesktop.org/show_bug.cgi?id=30401
Summary: starting programs with Qt 4.7 opengl es2
graphicssystem fail
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: martinstolpe(a)gmail.com
I've compiled Qt 4.7 with the opengl es2 backend. When I try to start for
example dolphin with the opengl engine:
okular -graphicssystem=opengl
it fails with the following error:
okular: symbol lookup error: /usr/lib/egl/egl_gallium.so: undefined symbol:
drmGetMagic
Card is a X1400 in T60 notebook.
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https://bugs.freedesktop.org/show_bug.cgi?id=42009
Bug #: 42009
Summary: audio stutters with xorg state tracker and 2D
acceleration enabled
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: martinstolpe(a)gmail.com
Created attachment 52543
--> https://bugs.freedesktop.org/attachment.cgi?id=52543
perf output when 2D acceleration is disabled
Audio output of flashplayer stutters massively when 2D acceleration is enabled.
It's much better when 2D acceleration is disabled. When 2D acceleration is
disabled the audio stutters when switching between tabs/windows.
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https://bugs.freedesktop.org/show_bug.cgi?id=42002
Bug #: 42002
Summary: graphical glitches when using Xorg state tracker and
2D acceleration enabled
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: martinstolpe(a)gmail.com
Created attachment 52529
--> https://bugs.freedesktop.org/attachment.cgi?id=52529
Screenshot of Firefox when 2d acceleration is enabled
I've attached some screenshots of Firefox and Notepad++ when 2D acceleration is
enabled and disabled.
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https://bugs.freedesktop.org/show_bug.cgi?id=41579
Summary: R300 Segfaults when using mupen64plus
Product: Mesa
Version: 7.11
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: krthurow(a)gmail.com
Created an attachment (id=52103)
--> (https://bugs.freedesktop.org/attachment.cgi?id=52103)
Backtrace from r300 segfault when running mupen64plus.
When starting up the emulator mupen64plus with a ROM, it crashes before loading
the ROM, showing a segfault. Video card is a Mobility Radeon X1700.
Using gdb I traced the segfault back to r300_dri.so
The issues seems to be at line 864 of src/gallium/drivers/r300/r300_emit.c
'buf' is getting set to 0 instead of a proper address.
My backtrace is attached.
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https://bugs.freedesktop.org/show_bug.cgi?id=36952
Summary: segfault in crackberg xscreensaver on ATI RS482 in
mesa git running kms & gallium
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: writemeanddie(a)hotmail.com
system 32 bit gentoo
video card ATI RS482 configured to share 128MB system RAM
kernel 2.6.38.4
xorg-server 1.10.1
mesa git commit 37058c3497850f452bdaf70a5dda07ee4840b6b9 May 4 2011
xf86-video-ati git commit 62a4cd180fe884dca24586d453395472516e6496 May 4, 2011
mesa compile flags: classic egl gallium llvm nptl openvg shared-dricore
video_cards_r300 video_cards_radeon
xscreensaver 5.12
When running the xscreensaver 'crackberg' on mesa from git the screen freezes
for 20-60 seconds (I think memory is filling up and swapping out RAM) and then
the program exits with a segfault. The message in /var/log/kern.log is
kernel: crackberg[30926]: segfault at b5a30000 ip b653b2c1 sp bf943e30 error 4.
If I downgrade to mesa 7.10.2-r1 the screensaver works as expected. If I run
with ums the screensaver works as expected. Other screensavers are affected as
well, I can compile a list if necessary.
Any other logs or info that I can collect is no problem.
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https://bugs.freedesktop.org/show_bug.cgi?id=37220
Summary: RS482: Screen starts flashing after screensaver with
KDE KWin desktop effects enabled
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: jlp.bugs(a)gmail.com
After a very long time I have got my old laptop with integrated ATI Radeon
Xpress 200M. I remeber running it with desktop effects enabled and classic mesa
r300 driver just fine. Well now wit Gallium I have this annoying problem:
I have the screensaver set to Solar Winds from KDE's kdeartwork/screensaver
package. As usually I left the computer alone and when I came back and moved
the mouse screensaver turned off. But what started happening was that the
screen was flashing. Parts of it (rectangular) were becoming black or werw
coming from black to normal. Thoose parts are the parts that the mouse was
traveling over. Just as if the damaged areas which needed redrawing.
To make this go away I had to turn off the desktop effects (using
Alt+Shift+F12) and then turn them back on (with same keybiard shortcut).
The flashing effect is especially visible if I have the KDE's Screen Saver
control center module open and test OpenGL screensavers from there.
Reproducable: always
Software in use:
* mesa: git-bd5b7a6
* kde: 4.6.3
* xorg server: 1.10.1.901
* linux kernel: 2.6.39-rc7
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https://bugs.freedesktop.org/show_bug.cgi?id=34097
Summary: Screen clearing issues in Minecraft and Blender
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: sa(a)whiz.se
Created an attachment (id=43170)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43170)
Minecraft after switching from fullscreen
When switching between fullscreen and window in the game Minecraft, or when
pressing F12 to render the scene in Blender, I'm getting a a corrupt screen.
Sometimes it looks like it contains traces of a previously running gl
application, so maybe some buffer or something isn't cleared properly?
This isn't a new bug (seems to be present at least as far back as 7.9) or a
very important one, but would be nice if it could be fixed.
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: 6.13.2
-- xserver: 1.9.4
-- mesa: 04c5cc5b8bec1f34f2405b08fd0d9ed6bd70ea61
-- drm: 2.4.23
-- kernel: 2.6.37
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https://bugs.freedesktop.org/show_bug.cgi?id=40554
Summary: r200 falls back to software when clearing FBOs
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r200
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: stefandoesinger(a)gmx.at
Created an attachment (id=50814)
--> (https://bugs.freedesktop.org/attachment.cgi?id=50814)
Sample application
glClear(GL_COLOR_BUFFER_BIT) causes a software fallback when a FBO is bound.
The line in the debug output that signals this fallback is
r200Clear: swrast clear, mask: 100
0x100 is BUFFER_BIT_COLOR0 as far as I can see, which is indeed not handled in
that function. I have attached a sample application that is a side product of
attempting to reproduce bug 40552. The sample doesn't crash(yet), but it
reproduces the software fallback.
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