https://bugs.freedesktop.org/show_bug.cgi?id=31423
Summary: Stars in Celestia misrendered
Product: Mesa
Version: 7.9
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: bio_tube(a)yahoo.com
Created an attachment (id=40076)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40076)
Misrenderd stars from Celestia
All the stars in Celestia are rendered as yellow dots(zooming in on one gives
something that looks correct, however); r600g gets the colors right(if not the
shape, but that's another bug), so this seems to be a driver issue. I've tested
it on a Radeon HD 3450 and the bug was originally reported on #radeon today by
djzn, who tested with an HD 3200 and HD 2600XT and got the same result.
Celestia mentions loading a number of ARB shaders, but with no error and gives
no indication of problems(output below).
Initializing ARB vertex programs . . .
Loading ARB vertex program: shaders/diffuse_arb.vp
Loading ARB vertex program: shaders/specular_arb.vp
Loading ARB vertex program: shaders/haze_arb.vp
Loading ARB vertex program: shaders/bumpdiffuse_arb.vp
Loading ARB vertex program: shaders/bumphaze_arb.vp
Loading ARB vertex program: shaders/shadowtex_arb.vp
Loading ARB vertex program: shaders/diffuse_texoff_arb.vp
Loading ARB vertex program: shaders/rings_arb.vp
Loading ARB vertex program: shaders/ringshadow_arb.vp
Loading ARB vertex program: shaders/night_arb.vp
Loading ARB vertex program: shaders/glossmap_arb.vp
Loading ARB vertex program: shaders/diffuse2_arb.vp
Loading ARB vertex program: shaders/haze2_arb.vp
Loading ARB vertex program: shaders/diffuse_texoff2_arb.vp
Loading ARB vertex program: shaders/specular2_arb.vp
Loading ARB vertex program: shaders/night2_arb.vp
Loading ARB vertex program: shaders/star_arb.vp
Loading ARB vertex program: shaders/multishadow_arb.vp
Loading ARB vertex program: shaders/texphong_arb.vp
Loading ARB vertex program: shaders/texphong_alpha_arb.vp
Loading ARB vertex program: shaders/ell_galaxy_arb.vp
All ARB vertex programs loaded successfully.
render path: 8
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https://bugs.freedesktop.org/show_bug.cgi?id=29691
Summary: Lightsmark isnt rendering textures
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: schmaker(a)ifrit.eu
Hello there,
Lightsmark isnt rendering textures on R600 driver. I guess its some extension
missing or something. Screenshot is included.
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https://bugs.freedesktop.org/show_bug.cgi?id=35838
Summary: Savage2 crashes when running Practice
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: kdekorte(a)yahoo.com
Install kernel from drm-radeon-testing, libdrm git, mesa git, ddx git as of
March 31, 2011
Run Savage2 64 bit
>From main screen, click Practice
While screen is loading application will crash with following backtrace
~/Savage2/savage2.bin
warning: The VAD has been replaced by a hack pending a complete rewrite
EE r600_pipe.c:343 r600_get_param - r600: unknown param 45
EE r600_pipe.c:343 r600_get_param - r600: unknown param 45
*** glibc detected *** /home/kdekorte/Savage2/savage2.bin: free(): invalid
pointer: 0x00000000099254d0 ***
======= Backtrace: =========
/lib64/libc.so.6[0x3a34476d63]
/usr/lib64/dri/r600_dri.so(+0x123ebd)[0x7f80e94c5ebd]
Using git bisect, isolated crash to the following commit
89d81ab16c05818b290ed735c1343d3abde449bf is the first bad commit
commit 89d81ab16c05818b290ed735c1343d3abde449bf
Author: Ian Romanick <ian.d.romanick(a)intel.com>
Date: Tue Jan 25 10:41:20 2011 -0800
glsl: Calcluate Mesa state slots in front-end instead of back-end
This should be the last bit of infrastructure changes before
generating GLSL IR for assembly shaders.
This commit leaves some odd code formatting in ir_to_mesa and brw_fs.
This was done to minimize whitespace changes / reindentation in some
loops. The following commit will restore formatting sanity.
Reviewed-by: Eric Anholt <eric(a)anholt.net>
Reviewed-by: Chad Versace <chad.versace(a)intel.com>
:040000 040000 cad3ca6fb2a7b45cd21397a87f940da85102fcba
34a321443a5f0d58a5c15ea9330801c59a28c1f2 M src
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https://bugs.freedesktop.org/show_bug.cgi?id=31533
Summary: Black lines while scrolling on HD5850
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: temp9476-freedesktop(a)yahoo.no
When I scroll pages (example attached) there are partial or 1-2 lines of black
appearing on screen. The initial rendering of the page looks good, and if I
continue to scroll the area will look ok. I've not found a simple reproducible
case but it happens on any webpage big enough to scroll. Input boxes are
particularly badly affected, if I write beyond the size of an input box and
have to scoll it is almost always badly corrupted.
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https://bugs.freedesktop.org/show_bug.cgi?id=38353
Summary: r600g : lock in desktop display durring piglit test
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: xoddark(a)gmail.com
with the commit : r600g: Allow VRAM for the initial domain for every buffer
binding. (b0f1767d776e2c80cab4343b4cd59553fbf5e48a)
I have a "lock" in desktop display during :
I can move the mouse, the cursor position is updated.
But background display is not updated, and mouse don't interact with desktop.
If I revert this change on git HEAD, I don't have the problem.
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https://bugs.freedesktop.org/show_bug.cgi?id=39222
Summary: VDPAU not working on RV710
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: kam1kaz3(a)gmail.com
Just compiled mesa from git and mplayer2 from git:
Command line:
$ VDPAU_DRIVER=r600 mplayer -vo vdpau -vc ffh264vdpau sample_h264.mkv
Abbreviated output:
VO: [vdpau] 1920x808 => 1920x808 H.264 VDPAU acceleration
[ vdpau] Failed creating VDPAU decoder: A catch-all error, used when no other
error code applies.
FATAL: Cannot initialize video driver.
[h264_vdpau @ 0xb96a00]decoding to PIX_FMT_NONE is not supported.
[h264_vdpau @ 0xb96a00]MPV_common_init() failed.
[h264_vdpau @ 0xb96a00]decode_slice_header error
[h264_vdpau @ 0xb96a00]no frame!
Error while decoding frame!
FATAL: Could not initialize video filters (-vf) or video output (-vo).
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https://bugs.freedesktop.org/show_bug.cgi?id=39940
Summary: OilRush shader water artefacts after GLSL-To-TGSI
commit
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: stalkerg(a)gmail.com
Created an attachment (id=50037)
--> (https://bugs.freedesktop.org/attachment.cgi?id=50037)
Bug water, after GLSL-To-TGSI
After GLSL-To-TGSI commit I am detect some artefacts in OilRush game.
Plese see screenshot.
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https://bugzilla.kernel.org/show_bug.cgi?id=42412
Summary: nouveau regression in 3.1-rc4
Product: Drivers
Version: 2.5
Kernel Version: 3.1-rc4
Platform: All
OS/Version: Linux
Tree: Mainline
Status: NEW
Severity: normal
Priority: P1
Component: Video(DRI - non Intel)
AssignedTo: drivers_video-dri(a)kernel-bugs.osdl.org
ReportedBy: maciej.rutecki(a)gmail.com
CC: rjw(a)sisk.pl, maciej.rutecki(a)gmail.com,
chris(a)cvine.freeserve.co.uk
Regression: Yes
Subject : nouveau regression in 3.1-rc4
Submitter : Chris Vine <chris(a)cvine.freeserve.co.uk>
Date : 2011-08-31 10:23
Message-ID : 20110831112311.534d68d5(a)boulder.homenet
References : http://marc.info/?l=linux-kernel&m=131478677112701&w=2
This entry is being used for tracking a regression from 3.0. Please don't
close it until the problem is fixed in the mainline.
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