https://bugs.freedesktop.org/show_bug.cgi?id=37117
Summary: configure fails in git/master
Product: DRI
Version: XOrg CVS
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: libdrm
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: David.Ronis(a)McGill.CA
I just updated my drm sources, ran autogen.sh, and then
configure --prefix=/usr --enable-radeon-experimental-api
--enable-nouveau-experimental-api
Configure dies with:
checking for alloca... yes
./configure: line 5129: syntax error near unexpected token `2.2'
./configure: line 5129: `LT_PREREQ(2.2)'
A typo in configure.ac?
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https://bugs.freedesktop.org/show_bug.cgi?id=36602
Summary: Hierarchical Z support for R600
Product: DRI
Version: DRI CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: enhancement
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: pelloux(a)gmail.com
Add Hierarchical Z (HiZ) support for r600g driver.
I'm attaching my work-in-progress patchs to this bug report to keep track of
comments.
This patch adds 3 new env vars :
- R600_EARLYZ : controls whether EarlyZ functionnality is used
(DB_SHADER_CONTROL register)
- R600_HIZ : HiZ enabled/disabled
- R600_HIZ_READ_HACK : this one is a quick hack for debugging HiZ data buffer.
If set, data will be read from HiZ bo instead of depth buffer bo when calling
glReadPixels( ... GL_DEPTH_COMPONENT ...)
General notes on HiZ on r600 :
(all testing done using : ATI Technologies Inc RV770 [Radeon HD 4850])
* HiZ buffer is made of DWORD entries. Each DWORD represents one tile (4x4 or
8x8 pixels depending DB_HTILE_SURFACE register fields)
* HiZ buffer does not need to be manually cleared by the driver
* DB_RENDER_CONTROL:RESUMMARIZE_ENABLE bit is not necessary to get it working -
but if enabled it slows things down
* application performance are roughly the same using R600_EARLYZ or R600_HIZ
Know problems :
* Hierarchical Stencil has not been tested
* HiZ buffer data layout is still unclear. As an example : using 640x640 window
and 8x8 tiles. HiZ buffer should contain (640/8)*(640/8) = 6400 entries. When
reading it back using the above hack, it contains 6400 entries but spread on
the 7680 first dwords of the buffer. Therefore HiZ bo if largely oversized for
now (ie = depth buffer size)
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https://bugs.freedesktop.org/show_bug.cgi?id=31667
Summary: r600c and r600g: wrong rendering for Savage2 game
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: edwintorok(a)gmail.com
Created an attachment (id=40311)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40311)
r600g_bad_transp_lines.jpg
Savage2 is a free to play (but not opensource) game with native Linux clients,
it renders correctly with llvmpipe and fglrx.
It doesn't render correctly with r600c and r600g. Using latest git version
(commit 063c6b8f74d114241f663ef8fd93732a0a07c10f).
llvmpipe that works (sort of, its very very slow):
$ LD_LIBRARY_PATH=$HOME/mesa/lib/gallium glxinfo | grep OpenGL
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe
OpenGL version string: 2.1 Mesa 7.10-devel
OpenGL shading language version string: 1.20
OpenGL extensions:
r600c has part of the screen black (see attached screenshot
r600c_bad_partblack.jpg), but the menu is good (r600c_menu_good.jpg):
$ glxinfo|grep OpenGL
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: Mesa DRI R600 (RV730 9498) 20090101 TCL DRI2
OpenGL version string: 2.1 Mesa 7.10-devel
OpenGL shading language version string: 1.20
OpenGL extensions:
r600g doesn't have the blackness bug, but the main character is missing/totally
transparent you just see some swords running around
(r600g_bad_transp_lines.jpg),
and it has some thin black horizontal lines all over the screen. The menu also
has the thin black horizontal lines (r600g_bad_menu_lines.jpg).
LIBGL_DRIVERS_PATH=$HOME/mesa/lib/gallium glxinfo|grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL version string: 2.1 Mesa 7.10-devel
OpenGL shading language version string: 1.20
OpenGL extensions:
The video card is:
01:00.0 VGA compatible controller: ATI Technologies Inc RV730 PRO [Radeon HD
4650]
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https://bugs.freedesktop.org/show_bug.cgi?id=30167
Summary: Heroes of Newerth: Setting shader quality to medium
results in corrupt rendering
Product: Mesa
Version: git
Platform: Other
URL: http://www.heroesofnewerth.com/
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: sa(a)whiz.se
Created an attachment (id=38673)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38673)
Screenshot on medium setting
In the game Heroes of Newerth, turning the setting "Shader Quality" to medium
or high results in corrupt rendering of water.
This seems to be a regression from the glsl2 merge, but it seems fine on
llvmpipe, so I'm guessing the bug is specific to r300g.
I _think_ it's possible to reproduce this bug without buying the game, by only
registering and then either starting a practice game or running the tutorial.
If not, I'll see about getting some trial invites.
The rest of the effects in the game seems to be working fine.
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 6f839eb631511925505093be4d0509ac14f5675b
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35.4
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https://bugs.freedesktop.org/show_bug.cgi?id=36723
Summary: [r300g, bisected] Unigine Sanctuary: fog is not
rendered properly
Product: Mesa
Version: git
Platform: All
URL: http://www.unigine.com/download/#sanctuary
OS/Version: Linux (All)
Status: NEW
Keywords: regression
Severity: minor
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: pavel.ondracka(a)email.cz
Created an attachment (id=46198)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46198)
screenshot of the problem
Fog in Unigine Sanctuary is not rendered properly, there are some "stripes" in
the fog, which weren't present before. Screenshot attached.
fe622bac0c1b5b9f2a9fcf9f35b51232a06bea42 is the first bad commit
commit fe622bac0c1b5b9f2a9fcf9f35b51232a06bea42
Author: Tom Stellard <tstellar(a)gmail.com>
Date: Tue Jan 11 00:05:08 2011 -0800
r300/compiler: Rewrite register allocator
The new allocator uses ra and does swizzle packing.
Also, a data structure (struct rc_variable) and associated functions have
been added for generating UD and DU chains.
This may also be related to the floating textures, since the fog wasn't
rendered at all before the floating work was committed.
GPU: RV530
mesa: d7cf9833d7138daa1c2acdc489ab0c86c2ea7e41
kernel: 2.6.38.2
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https://bugs.freedesktop.org/show_bug.cgi?id=30151
Summary: HDMI audio via radeon DRM driver is not working.
Product: DRI
Version: XOrg CVS
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: coomasiehead(a)yahoo.com
I have X1250 video card integrated into the motherboard.
I enabled KMS.
HDMI audio device can be seen, but no sound can be played via HDMI audio
device.
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https://bugs.freedesktop.org/show_bug.cgi?id=37171
Summary: half-life 2 with -dxlevel 90 crashes system
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: aaalmosss(a)gmail.com
After starting the game and watching the menu for ~10 secs the screen goes
black, and even the magic sysreq doesn't work. Both wine and mesa prints tons
of error messages to the console, but I couldn't yet capture it.
With -dxlevel 80 and 81 it doesn't crash, but runs with lots of rendering
errors (lighting and water are messed up). I can't tell if it's wine's fault
or mesa's.
I'm using wine 1.3.15 and mesa from git.
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https://bugs.freedesktop.org/show_bug.cgi?id=35396
Summary: [mesa] black window when running glxgears after resume
from suspend on ATI Radeon X800 SE
Product: Mesa
Version: 7.10
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: jfrieben(a)hotmail.com
Description of problem:
When running glxgears after resume from suspend on a system equipped with an
ATI Radeon X800 SE (R430), all I get is a black window. Moreover, it does not
react to keyboard input, namely pressing <ESC>. The application windows just
stays there, even after pressing <ctrl-C> in the terminal window from which it
had been launched.
Version-Release number of selected component (if applicable):
mesa-7.10-0.29.fc15
How reproducible:
Always.
Steps to Reproduce:
1. Run glxgears.
2. Suspend and resume.
3. Run glxgears.
Actual results:
Application window is black and does not respond to keyboard input.
Expected results:
Application window shows turning gears.
Additional info:
* Vendor bug reference https://bugzilla.redhat.com/show_bug.cgi?id=643700
* This issue is -critical- for GNOME3 which is using a GL based desktop
environment. In this case, the desktop is -frozen- after resume from suspend
making the system unusable. Only the mouse pointer can be moved. The system
needs to be rebooted or switched to a non-accelerated window manager like
metacity.
* Upgrading to mesa-7.11-0.20110315.0.fc16 has no effect.
* Issue is absent for driver R300 TCL DRI2.
* Installed packages include:
- kernel-2.6.38-1.fc15
- libdrm-2.4.24-1.fc15
- xorg-x11-drv-ati-6.14.0-7.20110316gitcdfc007ec.fc15
- xorg-x11-server-1.10.0-4.fc15
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https://bugs.freedesktop.org/show_bug.cgi?id=38692
Summary: Massive graphical distortion on resume
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: exosyst(a)gmail.com
Created an attachment (id=48445)
--> (https://bugs.freedesktop.org/attachment.cgi?id=48445)
Distortion
Original filing:
https://bugzilla.gnome.org/show_bug.cgi?id=653406
"I'm filing this on behalf of my partner - she has a HP laptop with Fedora 15
and ATI graphics.
She has got into the swing of sleeping/resuming Gnome rather than shutting down
but she resumed today and uh, well, see the attached.
It was not really usable and she ended up pulling the power which is not a good
thing as she couldn't shut it down (the graphics were a mess but there's no way
of doing it anyway!).
If it helps - she was using Libreoffice to write a letter, saved it, slept the
laptop, tried resuming.
I can get other information on request"
I was told to refile the bug here as it looks like a driver issue.
Kernel version:
Linux landa 2.6.38.7-30.fc15.i686 #1 SMP Fri May 27 06:02:17 UTC 2011 i686 i686
i386 GNU/Linux
GLX Output:
[yolanda@landa ~]$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RS690
OpenGL version string: 2.1 Mesa 7.11-devel
OpenGL shading language version string: 1.20
OpenGL extensions:
[yolanda@landa ~]$
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