https://bugs.freedesktop.org/show_bug.cgi?id=39714
Summary: Slow and choppy 3D performace on evergreen after
pm-suspend
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: bugs.xorg(a)boris64.net
Created an attachment (id=49783)
--> (https://bugs.freedesktop.org/attachment.cgi?id=49783)
dmesg including pm-suspend event
I get very slow and choppy 3d performance after suspending my computer.
This is valid for glxgears (i-know-it's-not-a-benchmark), kwin and others.
After restarting the 3d application speed seems to be normal/ok again.
Example:
[glxgears output]
17641 frames in 5.0 seconds = 3528.125 FPS
18396 frames in 5.0 seconds = 3679.087 FPS
22768 frames in 5.0 seconds = 4553.543 FPS
18280 frames in 5.0 seconds = 3655.863 FPS
16051 frames in 5.0 seconds = 3210.111 FPS
16030 frames in 5.0 seconds = 3205.946 FPS
18157 frames in 5.0 seconds = 3628.626 FPS
18182 frames in 5.0 seconds = 3636.259 FPS
...
(-> pm-msuspend here <-)
...
12270 frames in 19.1 seconds = 641.561 FPS
4518 frames in 5.0 seconds = 903.255 FPS
4721 frames in 5.0 seconds = 944.181 FPS
4750 frames in 5.0 seconds = 949.833 FPS
4724 frames in 5.0 seconds = 944.745 FPS
4759 frames in 5.0 seconds = 951.687 FPS
4535 frames in 5.0 seconds = 905.757 FPS
4557 frames in 5.0 seconds = 911.264 FPS
[/glxgears output]
Used drivers+software:
-xorg-server-1.10.3
-mesa(r600g)/ddx/libdrm from git (latest)
-kernel-3.0.0
If you need more infos/logs, please do not hesitate to ask.
Thank you in advance!
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https://bugs.freedesktop.org/show_bug.cgi?id=38941
Summary: Wrong render in Blender with clipping border active in
edit mode
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: kam1kaz3(a)gmail.com
Created an attachment (id=48737)
--> (https://bugs.freedesktop.org/attachment.cgi?id=48737)
wrong render
When we enable the clipping border (Alt+B) in Blender and enter edit mode, the
vertex handles (small quads) are misplaced and huge. This is better seen after
rotating the camera.
LIBGL_ALWAYS_SOFTWARE=1 works fine.
Correct rendering:
http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_V…
Wrong rendering: See attached screenshot.
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https://bugs.freedesktop.org/show_bug.cgi?id=38710
Summary: GTA Vice City hangs in initial menu
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: j.suarez.agapito(a)gmail.com
I am filing this bug as requested in this wine bug report since the bug seems
to affect the r600g driver rather than wine itself.
http://bugs.winehq.org/show_bug.cgi?id=27609
Please, if any additional information is needed, let me know.
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https://bugs.freedesktop.org/show_bug.cgi?id=37417
Summary: No Alpha Channel for all XPixmaps with KWin+GLES
Product: Mesa
Version: 7.10
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: mgraesslin(a)kde.org
Created an attachment (id=46961)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46961)
ARGB window without alpha channel
After updating mesa on Debian Testing to package version 7.10.2-2 everything
mapped from a XPixmap lost the Alpha Channel. ARGB windows are no longer
translucent (screenshot attached) as well everything else mapped from an
XPixmap. This only affects OpenGL ES/EGL build of KWin, building against
desktop GL/GLX does not show the symptoms.
Debug output of KWin with GLES:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV710
OpenGL version string: OpenGL ES 2.0 Mesa 7.10.2
OpenGL shading language version string: OpenGL ES GLSL ES 1.0.16
Driver: R600G
GPU class: R700
OpenGL version: 2.0
GLSL version: 1.0.16
Mesa version: 7.10.2
X server version: 1.10.1
Linux kernel version: 2.6.38
Direct rendering: yes
Requires strict binding: yes
GLSL shaders: yes
Texture NPOT support: yes
Debug output of KWin with GLX:
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: Mesa DRI R600 (RV710 954F) 20090101
TCL DRI2
OpenGL version string: 2.1 Mesa 7.10.2
OpenGL shading language version string: 1.20
Driver: R600C
GPU class: R700
OpenGL version: 2.1
GLSL version: 1.20
Mesa version: 7.10.2
X server version: 1.10.1
Linux kernel version: 2.6.38
Direct rendering: yes
Requires strict binding: no
GLSL shaders: yes
Texture NPOT support: yes
This worked fine until update of the package. KWin has not changed (recent
master, build from today).
If you need any help to investigate, please ask. We want to push the GLES build
of KWin with our upcoming release (beta 1 next week).
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https://bugs.freedesktop.org/show_bug.cgi?id=37193
Summary: Crash while switching between OpenGL window and other
window
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: info(a)noctus.net
Thanks to the Unigine Heaven demo I was finally able to reliably reproduce an
issue which I only experienced with Mplayer before.
Upon switching back and forth between one window where OpenGL is used and
another one, quickly the whole input and output of X freezes followed by a hard
restart of my system a few moments later.
Conditions to reproduce here:
1) Have the Composite extension enabled
- the crash does not occur without the Composite extension
- disabling Compositing in my WM (Xfwm4, uses XRender) does prevent the
crashes
2) Have rencer acceleration enabled
- Setting RenderAccel to "Off" prevents the crashes
- Crashes occur both with EXA as well as XAA
3) Start an application which opens an OpenGL context with a least amount of
complexity wrt the graphics
- Crash is reproducible with Mplayer using the GL video output
- Also reproducible with the Unigine Heaven demo
- Not reproducible with glxgears (seemingly too simple)
4) Open another application window and start switching back and forth between
those two
Due to the hard restart I am currently unable to find any traces of debugging
information so help for getting started on this is greatly appreciated.
I am aware that there are quite a few other reports which sound similar to this
one and I thought about adding a comment on these. However, without any
additional info to add, my comment wouldn’t be that much worth. Thus I am
mostly hoping for help on gathering as much information as possible.
Aside from using the latest Mesa git master I am also using the latest git
master of the xf86-video-ati DDX.
(I also wanted to spare you from this lengthy message in #dri-devel ;-) )
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https://bugs.freedesktop.org/show_bug.cgi?id=34708
Summary: running piglit on r600 causes gkrellm to lose text
color
Product: Mesa
Version: 7.10
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: hramrach(a)gmail.com
Created an attachment (id=43790)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43790)
screenshot of part of the gkrellm window
After running some 3d apps (eg. piglit) parts of gkrellm lose text color.
Firefox does not seem affected, nor are terminals.
While taking the screenshot the Lock and Shoot buttons which were previously OK
lost color while they were redrawn.
As all the text that loses color is the value text (as opposed to the label
text) it looks like any newly drawn text is not colored (black).
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https://bugs.freedesktop.org/show_bug.cgi?id=30651
Summary: r600g: gl output in mplayer have no colors if used
with a fragment program with additional lookup and
bicubic B-spline filtering
Product: Mesa
Version: git
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: virtuousfox(a)gmail.com
when i try to play video in mplayer with option 'gl:yuv=4,lscale=1,cscale=1'
and r600g in use, it displays no colors. if it's 'gl:yuv=3', colors are ok.
'gl:yuv=5' seems also ok.
sorry, i haven't tested yuv=4 without 'lscale=1,cscale=1' and immediately
rebuilded mesa without gallium, so i don't know which of those to blame
actually. my bet is 'yuv=4' and "a fragment program with additional lookup".
by the way, what yuv and *scale options do you recommend for use with ATI/AMD
>=r600 cards in terms of performance and quality ?
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https://bugs.freedesktop.org/show_bug.cgi?id=89126
Bug ID: 89126
Summary: [r300] Hardware accelerated flash shows wrong colors
on 480p Youtube videos
Product: Mesa
Version: 10.4
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: gooberslot(a)hotmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
When hardware acceleration is turned on for flash videos 480p videos on Youtube
show the wrong colors; 360p and 720p work fine. Strangely, I've not noticed
problems on any other site but I'm not sure if other sites are using hardware
acceleration since most don't tell you. I've tested this on Firefox and the
old Opera 12.16 and it happens on both. Disabling hardware acceleration causes
all the videos to have the same colors.
Here are 3 pictures demonstrating the problem.
360p: http://imgur.com/Oz955Wg
480p: http://imgur.com/19gf3Gg
720p: http://imgur.com/lOzRQxu
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