https://bugs.freedesktop.org/show_bug.cgi?id=57888
Priority: medium
Bug ID: 57888
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Amnesia shader compiler errors on RV350
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: oreaus(a)gmail.com
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 71005
--> https://bugs.freedesktop.org/attachment.cgi?id=71005&action=edit
side-by-side comparison
Running the game Amnesia with minimal graphics settings and resolution causes
the following error:
r300 FP: Compiler Error:
Too many hardware temporaries used.
Using a dummy shader instead.
With all graphics settings highest, this message is output additionally:
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Here is some additional information:
Distro: Xubuntu 12.04 32bit
Kernel: 3.5.0-18-generic
Mesa: ec83535c83c748b067ecf4548e5396fef8719725
libtxc_dxtn.so installed
The game runs but most of the textures are black, except light sources such as
the torches and windows. On Intel Sandybridge, the textures render correctly.
I've attached an image to demonstrate the difference. The left is i965, the
right is r300g. On intel, there are no errors output.
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https://bugs.freedesktop.org/show_bug.cgi?id=56918
Priority: medium
Bug ID: 56918
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [R350] Black labels on MapsGL
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: s.j.turner(a)uqconnect.net
Hardware: x86 (IA32)
Status: NEW
Version: 9.0
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 69809
--> https://bugs.freedesktop.org/attachment.cgi?id=69809&action=edit
screenshot from Mesa 9.0
Using a Radeon 9800 Pro 128MB (R350) on both Mesa 8.04 and Mesa 9.0. All of the
labels in Google MapsGL are black rectangles. This is actually slightly worse
on Mesa 9.0, with which the location names (at lower zoom levels) park,
national park and state forest labels now show text on a black background
instead of normal text as before. On both versions of Mesa the street names
are not shown, there are only black rectangles where the street names should
be.
Attached screenshot is from Firefox 16.0.2 running on Mesa 9.0 on Ubuntu 12.10.
The 3.5.0-2-generic #2-Ubuntu kernel is a bit out of date - I can update to
the 3.5.0-17.28 kernel (which rebases to upstream 3.5.5 plus a few small
changes) if that is important.
Please note that this is NOT the same as bug 49088. The fix for that was
specifically included in 8.0.4-0ubuntu0.1 and mentioned in the changelog.
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https://bugs.freedesktop.org/show_bug.cgi?id=50999
Bug #: 50999
Summary: [r300g, bisected] piglit glsl-fs-discard-04 fails
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Keywords: regression
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: pavel.ondracka(a)email.cz
CC: eric(a)anholt.net, tstellar(a)gmail.com
Created attachment 62924
--> https://bugs.freedesktop.org/attachment.cgi?id=62924
RADEON_DEBUG=fp log
./bin/shader_runner tests/shaders/glsl-fs-discard-04.shader_test -auto -fbo
Probe at (0,0)
Expected: 0.000000 1.000000 0.000000 0.000000
Observed: 1.000000 0.000000 0.000000 0.000000
PIGLIT: {'result': 'fail' }
Regression test shows:
e21b9f1f19d2345026a7fbe095a776d0b64557ec is the first bad commit
commit e21b9f1f19d2345026a7fbe095a776d0b64557ec
Author: Eric Anholt <eric(a)anholt.net>
Date: Fri May 4 13:37:08 2012 -0700
glsl: Remove the opt_discard_simplification pass.
This conflicts with the GLSL 1.30+ rules for derivatives after a
discard has occurred.
Reviewed-by: Kenneth Graunke <kenneth(a)whitecape.org>
llvmpipe works fine, so this may be another uncovered r300 compiler issue.
GPU:RV530
Kernel: 3.4.0-1.fc17.i686
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https://bugs.freedesktop.org/show_bug.cgi?id=50149
Bug #: 50149
Summary: Faulty shaders on RS600
Classification: Unclassified
Product: Mesa
Version: 8.0
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: schmakerisko(a)gmail.com
Good day,
im owner of Dell Latitude XT laptop and have issues with any version of Mesa
drivers. To specify problem correctly - i do have problems with shaders and
textures on this laptop.
On Lightsmark i do have some artifacts on screen, no (or better to say) faulty
reflection. With oibaf PPA repository (git-based repository) i do have pretty
much all textures black. So no luck at all.
On Penumbra Black Plague GPU even causes laptop lockup - game will stop and
after a moment the colors will disappear to strange white-ish recoloring and
computer no longer works (hard reset required).
Im upgrading to PPA drivers ATM, so if i can submit some logs or try some
variables, tell me and im up to try it.
Thank you for good job at the drivers.
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https://bugs.freedesktop.org/show_bug.cgi?id=47955
Bug #: 47955
Summary: Celestia hit fallback on r300g from git?
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: randrik(a)mail.ru
Hello.
Using kernel 3.2.9 vanilla (also tried 3.1.0-rc9 + nouveau patches),
libdrm/ddx/mesa from git, and X server 1.10.4 i have strange bug on my rs600:
if i start celestia (self-compiled, version 1.6.1, with gtk2 interface) in its
default rendering mode - it show mostly white window. Selecting another
rendering path, like "basic" or "multitexture" makes it work OK. Witb white
window i have extremely low framerates, like 1.x something fps. Tried
RADEON_DEBUG options , without luck.
Will add logs and screenshot.
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https://bugs.freedesktop.org/show_bug.cgi?id=44536
Bug #: 44536
Summary: [r300g] bisected - performance regression on 0ad
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: fabio.ped(a)libero.it
CC: maraeo(a)gmail.com
This commit [1] lowers 0 A.D. performance from ~28 fps to ~20 fps, confirmed
with LIBGL_SHOW_FPS=1 mesa variable and with in game FPS counter. This is on
0ad alpha 8 on default Oasis map. Tested with current mesa git up to e60daf7
with and without the [1] commit reverted.
The card is:
r300: DRM version: 2.9.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
[1]
http://cgit.freedesktop.org/mesa/mesa/commit/?id=93f4e3cb6c1ca303ee1f5c2a24…
commit 93f4e3cb6c1ca303ee1f5c2a2491a8eff33f2633
Author: Marek Olšák <maraeo(a)gmail.com>
Date: Sat Dec 24 08:15:40 2011 +0100
winsys/radeon: move managing GEM domains back to drivers
This partially reverts commit 363ff844753c46ac9c13866627e096b091ea81f8.
It caused severe performance drops in Nexuiz. Reported by Phoronix.
Tested by me on r300g and by IRC people on r600g.
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https://bugs.freedesktop.org/show_bug.cgi?id=44327
Bug #: 44327
Summary: [r300g] Unigine Sanctuary: thin lines across textures
are present when parallax mapping is enabled
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: pavel.ondracka(a)email.cz
Created attachment 54984
--> https://bugs.freedesktop.org/attachment.cgi?id=54984
screenshot of good and bad behaviour
When parallax mapping is enabled, there are thin lines across some textures.
This looks little bit similar to bug 32688, however the lines are thinner and
harder to spot. You need to zoom in to see them.
GPU: RV530
Mesa: 069901e2f5a8f4a58047d25335f2526f1acc7234
Kernel: 3.1.6-1.fc16.i686
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https://bugs.freedesktop.org/show_bug.cgi?id=41051
Summary: Portal hard locks the machine on rv350.
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: oreaus(a)gmail.com
I recently installed Steam and subsequently the game Portal through wine and it
starts but after the loading screen, it hard locks the machine. The system
requirements for the game are low enough for this machine to handle. I'm not
really sure how to diagnose the problem but I've tested on 2.6.40.3-0.fc15.i686
and 2.6.38-11-generic with mesa master yielding same results. Using OpenGL
version string: 2.1 Mesa 7.12-devel (git-47b556f) with OpenGL renderer string:
Gallium 0.4 on ATI RV350.
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https://bugs.freedesktop.org/show_bug.cgi?id=36596
Summary: Major 2D performance bottleneck (most noticeable with
compiz)
Product: Mesa
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: bluesloth600(a)gmail.com
Created an attachment (id=46072)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46072)
lspci -v
With compiz, making a new window or resizing a window makes the framerate drop
to 2 fps for about 5 or 6 seconds.
Running conky makes the frame rate that low most of the time, alternating with
brief moments of decent performance. With a more traditional window manager
(openbox), a lot of programs (including xterm) freeze briefly every time conky
redraws itself, so it seems like that particular problem is not entirely a Mesa
bug. Things run smoothly with the fbdev Xorg driver.
I tried compiz with the --no-fbo option once, and the framerate stayed at 2 fps
until I rebooted. Restarting X didn't help, I actually had to reboot.
With the classic Mesa drivers, compiz would sometimes take a long time to
render a few frames, but not nearly as often as it does now.
I've had this problem with the Debian Mesa packages since they switched to
gallium, and with git master (as of yesterday) built with and without
--enable-gallium-llvm.
I run Debian sid on a Dell Inspiron 1721 with an integrated Radeon X1270.
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