https://bugs.freedesktop.org/show_bug.cgi?id=32325
Summary: [radeon] DRM version check only looks at minor number.
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: rankincj(a)googlemail.com
Created an attachment (id=41020)
View: https://bugs.freedesktop.org/attachment.cgi?id=41020
Review: https://bugs.freedesktop.org/review?bug=32325&attachment=41020
[PATCH] Enable HyperZ and microtiling for R100 if DRM >= v2.x
I have noticed that Mesa 7.9 prints the following message with a recent 2.6.3x
kernel:
"DRM version 1.6 too old to support HyperZ, disabling."
The reason for this is that the DRM in the 2.6.36 kernel is v2.6:
[drm] Initialized radeon 2.6.0 20080528 for 0000:01:00.0 on minor 0
and Mesa only checks the minor version number. (Assuming that the major version
number is always 1.)
I have attached a patch that will also enable both HyperZ and texture
microtiling(?) on R100 if DRM >= v2.x.
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https://bugs.freedesktop.org/show_bug.cgi?id=84627
Bug ID: 84627
Summary: (bisected) 32bit corruption with PIPE_USAGE_STREAM
reverted
Product: Mesa
Version: git
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: smoki00790(a)gmail.com
As Michel asks me here
https://bugs.freedesktop.org/show_bug.cgi?id=82050#add_comment
> (In reply to comment #65)
> Keep in mind that revert broke 32bit complitely, lot of corruption :)
>I haven't been able to reproduce that. If you still can, please file a bug for >it, as there's nothing preventing the kernel from using GTT instead of VRAM when >the latter is full.
So i can reproduce it today too on 32bit (64bit is not affected, at least not
by corruption) drm-next-3.18 kernel, 3.17.rc7, current mesa git and reverted
this:
http://lists.freedesktop.org/archives/mesa-dev/2014-August/066746.html
For the mesa part, i already bisected that it starts at (might be same reason
as bug 83436, but let alone that one for now):
http://cgit.freedesktop.org/mesa/mesa/commit/?id=07c65b85eada8dd34019763b6e…
For the kernel part not bisected yet, but it is somewhere in between 3.16 and
3.17-rc1, so hopefully i will bisect that maybe today :)
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https://bugs.freedesktop.org/show_bug.cgi?id=79417
Priority: medium
Bug ID: 79417
Assignee: dri-devel(a)lists.freedesktop.org
Summary: r600-cayman: GPU lockup in Planetary Annihilation (PTE
66705) on HD6950
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: sxx.public(a)yahoo.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
Created attachment 100117
--> https://bugs.freedesktop.org/attachment.cgi?id=100117&action=edit
dmesg output when GPU locked up
This report partially related to bug 68527, but It's have to be new task
because since yesterday's update game is using OpenGL 3.3 core profile which
make it compatible with open source drivers. Game is tested and working on
Intel HD4600 and LLVMPipe.
Unfrortunately running it on HD6950 with R600 still result in GPU lockup. As in
old task one of problems is complicated sun shader, but even if I remove this
one I still get GPU lockup and I have no idea what else might cause issue.
I made two traces using git version of APItrace, both traces takes when game
running on Intel HD4600. First trace is with sun shader:
https://drive.google.com/file/d/0B5LwC3WbdQ3DWjFJaVRiNndVdk0/edit?usp=shari…
Second without sun shader:
https://drive.google.com/file/d/0B5LwC3WbdQ3DOC1JVFhFTHdObVE/edit?usp=shari…
Both traces lockup GPU and X when I try to replay them on HD6950.
Useful part of "dmesg" output attached to task too.
PS: My system info:
Ubuntu 14.04 with kernel 3.14 and Mesa from Oibaf PPA:
OpenGL Renderer: Gallium 0.4 on AMD CAYMAN
OpenGL Version: 3.3 (Core Profile) Mesa 10.3.0-devel (git-ecee4c4
trusty-oibaf-ppa)
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https://bugs.freedesktop.org/show_bug.cgi?id=68527
Priority: medium
Bug ID: 68527
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Planetary Annihilation Alpha: translation from TGSI
failed !
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: sxx.public(a)yahoo.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 9.2
Component: Drivers/Gallium/r600
Product: Mesa
I test this game on my AMD HD6950 and Intel HD3000 both using latest Mesa 9.2.
Problem with sun shader only occur with R600g.
I can also notice that sun shader inside game based on this demo (which is
working fine with R600):
https://github.com/ashima/webgl-noise
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CAYMAN
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0-devel
OpenGL core profile shading language version string: 1.40
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https://bugs.freedesktop.org/show_bug.cgi?id=37471
Summary: Website with information about maintainers/developers
Product: DRI
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: medium
Component: General
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: johannesobermayr(a)gmx.de
There should be a website with information about main developers/maintainers:
Product (DRM Intel, DRM Radeon, Mesa) | Component[s] (Maintainer, Core
developer, Intel, R200, R300, R600, nouveau, ...) | Real Name | eMail | Name on
IRC | Usual time to ask (e.g. 17 to 20 UTC) | Available on IRC channels
(#dri-devel, #nouveau, ...) | Working for [Red Hat, SUSE, Linux Foundation,
Ubuntu, ...]
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https://bugzilla.kernel.org/show_bug.cgi?id=86351
Bug ID: 86351
Summary: HDMI audio garbled output on Radeon R9 280X
Product: Drivers
Version: 2.5
Kernel Version: 3.17
Hardware: All
OS: Linux
Tree: Mainline
Status: NEW
Severity: normal
Priority: P1
Component: Video(DRI - non Intel)
Assignee: drivers_video-dri(a)kernel-bugs.osdl.org
Reporter: joker(a)netswarm.net
Regression: No
Created attachment 153891
--> https://bugzilla.kernel.org/attachment.cgi?id=153891&action=edit
dmesg output
Any sound played back over HDMI results in garbled audio output.
When playing audio at 24000hz or below (19200Hz also tested) playback
starts to work normaly without the constant choppyness.
What also works is 44100Hz in Mono.
It behaves like a data bandwith issue that kicks in above 24000hz Stereo
or 44100Hz Mono.
All test are done directly talking to the alsa device.
This means no pulseaudio or dmix or similar processing.
"plughw" had to be used because the hardware does not
allow low rates like 24000.
During all Test a perfectly fine and stable 1080p image is displayed
over HDMI. (No dropouts at all).
This hardware setup has also be successfully tested using Windows.
(Incl. Multi channel PCM 6.0 for lot's of audio bandwidth)
Working Audio Tests:
--------------------
speaker-test -r 24000 -c2
speaker-test -r 24000 -c6 (multi channel PCM works too)
mpg123 -r 24000 <file>
mpg123 -m -r 44100 <file>
The peer format detection is pcm 2.0 44100 or 48000 here.
It appears the format link doesn't matter, only the actual
data bandwidth that's being used)
Garbled Audio Tests:
--------------------
speaker-test -r 48000 -c2
speaker-test -r 48000 -c6
mpg123 -r 44100 <file>
All passthru formats (dts, dolby d, pcm multi channel) get detected
my the destination, but after a short period it loses the link and
tries to resync.
What previously also worked is a HD5570 in the same system which i
no longer have access to though. Not sure about the kernel used back
then.
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https://bugzilla.kernel.org/show_bug.cgi?id=88501
Bug ID: 88501
Summary: AMD/ATI RS690M Console blanks to white
Product: Drivers
Version: 2.5
Kernel Version: 3.6.0-rc5 to 3.18.0-rc4
Hardware: x86-64
OS: Linux
Tree: Mainline
Status: NEW
Severity: normal
Priority: P1
Component: Video(DRI - non Intel)
Assignee: drivers_video-dri(a)kernel-bugs.osdl.org
Reporter: business.kid(a)gmail.com
Regression: Yes
Created attachment 158181
--> https://bugzilla.kernel.org/attachment.cgi?id=158181&action=edit
Git Bisect log, & git visualise o/p
Without X running, linux consoles blank after a period adjustable by setterm.
Mine does not. It goes white. If I invert the screen colours, it goes whiter.
Backlight?
I cloned the Linus-stable git and tried it. 3.18.0-rc4 twists this slightly -
The FIRST time the screen blanks, it does so correctly; every other time, it
blanks to white.
I'm a hardware guy, not a software expert. Git bisect gives the output below.
Details of the box also attached
The box is a HP 6715S, twin core Turion, 3G ram. It's running Slackware-current
as of Sept 30th, 2014. LSPCI output attached. Bios Version: ATI 02/13/08,1.
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https://bugzilla.kernel.org/show_bug.cgi?id=60623
Bug ID: 60623
Summary: White Screen on boot with radeon.dpm=1
Product: Drivers
Version: 2.5
Kernel Version: 3.11.0-999-generic
Hardware: x86-64
OS: Linux
Tree: Mainline
Status: NEW
Severity: blocking
Priority: P1
Component: Video(DRI - non Intel)
Assignee: drivers_video-dri(a)kernel-bugs.osdl.org
Reporter: electrobs(a)gmail.com
Regression: No
Using the latest ubuntu built kernel from
http://kernel.ubuntu.com/~kernel-ppa/mainline/, and enabling the boot option of
radeon.dpm=1 . Results in a black screen after grub that eventually turns white
gradually. Removing the option allows the laptop to function perfectly with the
AMD 3650 video card.
Hardware:
-Lenovo T500 with AMD 3650 and a Intel 4500MHD switchable graphics off.
-more info at
http://support.lenovo.com/en_US/detail.page?LegacyDocID=MIGR-71785
Software:
-clean install of Kubuntu 13.04 with beta ppa enabled for KDE 4.11 rc2
-xorg-edgers ppa enabled
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https://bugs.freedesktop.org/show_bug.cgi?id=91110
Bug ID: 91110
Summary: Textures missing iff character in specific areas in
dolphin running Xenoblades Chronicles
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
URL: https://code.google.com/p/dolphin-emu/issues/detail?id
=8688
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: christian(a)madez.de
QA Contact: dri-devel(a)lists.freedesktop.org
Iff a character is in specific areas some textures on him are not rendered. In
the entry of colony 9 is such an area.
The textures are rendered properly on the Intel GPU.
There are screenshots, a fifolog and an apitrace at the end of the linked
bugreport.
The problem appears in Debian Jessie, Sid and mesa-git the last time checked,
which was 9 days ago.
I compiled mesa-git with
CFLAGS = -g -O2 -Wall -std=c99 -Werror=implicit-function-declaration
-Werror=missing-prototypes -fno-strict-aliasing -fno-builtin-memcmp -DDEBUG
and set
$ export LIBGL_DEBUG=verbose
$ export MESA_DEBUG=1
$ export EGL_LOG_LEVEL=debug
before running dolphin. Running dolphin with the game until the issue appears
gives the following output
$ dolphin-emu
Gtk-Message: Failed to load module "canberra-gtk-module"
libGL: screen 0 does not appear to be DRI3 capable
libGL: pci id for fd 22: 1002:679a, driver radeonsi
libGL: OpenDriver: trying lib/tls/radeonsi_dri.so
libGL: OpenDriver: trying lib/radeonsi_dri.so
libGL: Can't open configuration file /home/user/.drirc: Arquivo ou diretório
não encontrado.
libGL: Can't open configuration file /home/user/.drirc: Arquivo ou diretório
não encontrado.
libGL: Using DRI2 for screen 0
I'm sorry, I don't know how to write a simple GLUT-based test program.
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