https://bugs.freedesktop.org/show_bug.cgi?id=62578
Priority: medium
Bug ID: 62578
Assignee: dri-devel(a)lists.freedesktop.org
Summary: r300: Implementation error: Render targets are too big
in r300_set_framebuffer_state, refusing to bind
framebuffer state!
Severity: major
Classification: Unclassified
OS: All
Reporter: orion(a)cora.nwra.com
Hardware: x86 (IA32)
Status: NEW
Version: 9.1
Component: Drivers/DRI/r300
Product: Mesa
Created attachment 76846
--> https://bugs.freedesktop.org/attachment.cgi?id=76846&action=edit
Xorg.0.log
Running KDE 4.10.1 on Fedora 18. After login, screen flickers a bit but
nothing is displayed other than the background image.
.xsession-errors contains:
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RV370
OpenGL version string: 2.1 Mesa 9.1
OpenGL shading language version string: 1.20
Driver: R300G
GPU class: R300
OpenGL version: 2.1
GLSL version: 1.20
Mesa version: 9.1
Linux kernel version: 3.8.3
Direct rendering: yes
Requires strict binding: yes
GLSL shaders: limited
Texture NPOT support: limited
Virtual Machine: no
r300: Implementation error: Render targets are too big in
r300_set_framebuffer_state, refusing to bind framebuffer state!
this r300 messages keeps repeating.
kernel 3.8.3-203.fc18.i686.PAE
01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV370
5B60 [Radeon X300 (PCIE)]
Just updated from Fedora 16 where this system was working fine.
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https://bugs.freedesktop.org/show_bug.cgi?id=61883
Priority: medium
Bug ID: 61883
Assignee: dri-devel(a)lists.freedesktop.org
Summary: wine shader_generate_glsl_declarations fail
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: victoraur.santos(a)gmail.com
Hardware: All
Status: NEW
Version: 9.1
Component: Drivers/DRI/r300
Product: Mesa
Trying to run RE4 on my r300 freeze completely system
Submitted on wine bug tracker and suggested to report here.
----
err:winediag:shader_generate_glsl_declarations The hardware does not support
enough uniform components to run this shader, it may not render correctly.
----
and lot of:
----
r300: ERROR: FS input fog unassigned, not enough hardware slots. (it's not a
bug, do not report it)
----
for more details and full log see: http://bugs.winehq.org/show_bug.cgi?id=33129
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https://bugs.freedesktop.org/show_bug.cgi?id=60965
Priority: medium
Bug ID: 60965
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r300g] Anno1701: flickering colorful corruption over
some models
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavel.ondracka(a)email.cz
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 74949
--> https://bugs.freedesktop.org/attachment.cgi?id=74949&action=edit
RADEON_DEBUG=fp,vp
In Anno1701, there are flickering colorful spots over some models. It looks
similar to the bug 60552, except the spots are colorful instead of black and
they don't go away with RADEON_DEBUG=noopt.
Setting Wine to use ARB shader rendering backend instead of GLSL makes the
problem go away indicating another bug in the shader compiler.
Apitrace here http://pavel.ondracka.cz/Anno1701.trace (renders fine with
proprietary NVIDIA drivers).
Wine: 1.5.23
GPU: RV530
Mesa: f1ab67c13ab97f19c08d99c6ba101edc7d7b80e6
Kernel: 3.7.3-101.fc17.i686
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https://bugs.freedesktop.org/show_bug.cgi?id=60963
Priority: medium
Bug ID: 60963
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r300g] Anno1701: some models are red
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavel.ondracka(a)email.cz
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 74948
--> https://bugs.freedesktop.org/attachment.cgi?id=74948&action=edit
RADEON_DEBUG=fp,vp
In Anno1701, some models are red, however they are rendered with correct colors
when RADEON_DEBUG=noopt is used (or with glsl disabled in Wine).
Apitrace here http://pavel.ondracka.cz/Anno1701.trace (renders fine with
proprietary NVIDIA drivers).
Wine: 1.5.23
GPU: RV530
Mesa: f1ab67c13ab97f19c08d99c6ba101edc7d7b80e6
Kernel: 3.7.3-101.fc17.i686
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https://bugs.freedesktop.org/show_bug.cgi?id=60555
Priority: lowest
Bug ID: 60555
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r300g] RADEON_NO_TCL=1 hardlock
Severity: trivial
Classification: Unclassified
OS: All
Reporter: pavel.ondracka(a)email.cz
Hardware: Other
Status: NEW
Version: git
Component: Drivers/DRI/r300
Product: Mesa
This is not really a bug as normal user will never encounter this, just some
nuisance I discovered when I tried to investigate bug 60552 a little bit.
When RADEON_NO_TCL=1 is used (which is useful in diagnosing compiler bugs), the
whole machine sometimes hardlocks. App from bug 60552 is a good way to
reproduce this.
This debug option should be either fixed, or if it no longer considered useful,
then it should be removed.
BTW this was working not a year ago, so I can probably run a bisect if needed.
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https://bugs.freedesktop.org/show_bug.cgi?id=60552
Priority: medium
Bug ID: 60552
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r300g] Carvisualizer webgl demo: black flickering
spots over the car
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavel.ondracka(a)email.cz
URL: http://carvisualizer.plus360degrees.com/threejs/
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 74497
--> https://bugs.freedesktop.org/attachment.cgi?id=74497&action=edit
screenshot
In the Car Visualizer Webgl demo, there are some flickering black spots on the
car. This is probably a bug in the shader compiler, as RADEON_DEBUG=noopt works
around this. Specifically its the register_rename pass that causes this, when
it is disabled in r3xx_fragprog.c, everything is fine. Also when I disable only
the dataflow optimize pass, there is still some flickering but much less.
Firefox 18.0
GPU:RV530
Mesa: 0e2f26d5ea26febd16173aa8bbf7427b090e320f
Kernel: 3.7.3-101.fc17.i686
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https://bugs.freedesktop.org/show_bug.cgi?id=59899
Priority: medium
Bug ID: 59899
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Diagonal rendering artifacts on xbmc
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: aeriksson(a)fastmail.fm
Hardware: x86-64 (AMD64)
Status: NEW
Version: XOrg CVS
Component: DRM/Radeon
Product: DRI
Hi,
Just moved to xbmc (which uses gl), from freevo and more often than not, I get
extreme diagonal rendering artifacts on the gui. Pretty much each gui object (a
box, a single character, etc) has a diagonal split and either of the halves
renders o, and the other is mostly black. The diagonal flickers between the
corners at a rapid pase (~ 4 changes / second).
I files report on it at xbmc (http://trac.xbmc.org/ticket/14017) which also has
screenshots and a short movie grab attached.
Freevo worked ok, so I guess this is somehow related to new code paths executed
by xbmc (both 11.0 and 12-git suffers). I have no idea if it's kernel driver
related or somewhere higher in the stack.
Ideas to narrow this down appreciated. xbmc is the only app which behaves like
this.
-ath
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https://bugs.freedesktop.org/show_bug.cgi?id=59172
Priority: medium
Bug ID: 59172
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r300g] flashing and corruption with MSAA 6x and
1920x1080
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: fabio.ped(a)libero.it
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
When running some applications such as supertuxkart 0.8 with a high resolution
(1920x1080) and MSAA 6x the screen flashes, shows massive corruptions and gets
very slow. Just changing MSAA to 4x the problem is no longer reproducible.
Tested on current git with:
r300: DRM version: 2.18.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
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https://bugs.freedesktop.org/show_bug.cgi?id=58131
Priority: medium
Bug ID: 58131
Assignee: dri-devel(a)lists.freedesktop.org
Summary: r300g: Corruption in Half Life 2 unless gl_ClipVertex
is written
Severity: normal
Classification: Unclassified
OS: All
Reporter: stefandoesinger(a)gmx.at
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 71330
--> https://bugs.freedesktop.org/attachment.cgi?id=71330&action=edit
Screenshot of the static main menu
Half-Life 2 (running in Wine) has a random vertex corruption. This corruption
can be seen in the static main menu(start it with -console) and in-game. The
corruption goes away if I modify Wine to always write gl_ClipVertex even if
clipping is disabled.
This is interesting particularly because r300g does not support clipping with
vertex shaders. It says so on the command line, and in-game rendering and the
Wine tests confirm this.
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https://bugs.freedesktop.org/show_bug.cgi?id=57918
Priority: medium
Bug ID: 57918
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Amnesia causes shader compiler errors on RV350 with
high graphics settings
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: oreaus(a)gmail.com
Hardware: All
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 71034
--> https://bugs.freedesktop.org/attachment.cgi?id=71034&action=edit
Amnesia output with RADEON_DEBUG=fp using Shadow Quality = High
Testing Amnesia on RV350, I've found that setting 'Shadow Quality' to 'High' in
game settings causes the error:
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
More information:
Distro: Xubuntu 12.04 32bit
Kernel: 3.5.0-18-generic
Mesa: ec83535c83c748b067ecf4548e5396fef8719725
libtxc_dxtn.so installed
I have attached the output with RADEON_DEBUG=fp.
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