https://bugs.freedesktop.org/show_bug.cgi?id=94414
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https://bugs.freedesktop.org/show_bug.cgi?id=94043
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https://bugs.freedesktop.org/show_bug.cgi?id=89707
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https://bugs.freedesktop.org/show_bug.cgi?id=89126
Bug ID: 89126
Summary: [r300] Hardware accelerated flash shows wrong colors
on 480p Youtube videos
Product: Mesa
Version: 10.4
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: gooberslot(a)hotmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
When hardware acceleration is turned on for flash videos 480p videos on Youtube
show the wrong colors; 360p and 720p work fine. Strangely, I've not noticed
problems on any other site but I'm not sure if other sites are using hardware
acceleration since most don't tell you. I've tested this on Firefox and the
old Opera 12.16 and it happens on both. Disabling hardware acceleration causes
all the videos to have the same colors.
Here are 3 pictures demonstrating the problem.
360p: http://imgur.com/Oz955Wg
480p: http://imgur.com/19gf3Gg
720p: http://imgur.com/lOzRQxu
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https://bugs.freedesktop.org/show_bug.cgi?id=88717
Bug ID: 88717
Summary: [r300g] r300compiler error: Failed to translate rgb
instruction - while running a game with gallium-nine
Product: Mesa
Version: git
Hardware: x86 (IA32)
URL: https://github.com/iXit/Mesa-3D/issues/64
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: fabio.ped(a)libero.it
QA Contact: dri-devel(a)lists.freedesktop.org
When running Tales of Monkey Island game with quality >= 7/9 using iXit mesa
master branch I get the following error:
r300compiler error: Failed to translate rgb instruction.
r300 FP: Compiler Error:
Failed to translate rgb instruction.
Using a dummy shader instead.
r300: Initial fragment program
If useful I attached the output when running with "RADEON_DEBUG=fp wine
MonkeyIsland101.exe > ~/nine-tales-monkey-island.txt 2>&1".
According to axeldavy on the gallium-nine github issue tracker (
https://github.com/iXit/Mesa-3D/issues/64 ) the shader seems fine, it is likely
a r300 compiler error.
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https://bugs.freedesktop.org/show_bug.cgi?id=87496
Bug ID: 87496
Summary: [r300g] Battle.net app window content rotated and
stretched
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: pavel.ondracka(a)email.cz
Created attachment 111050
--> https://bugs.freedesktop.org/attachment.cgi?id=111050&action=edit
screenshot
While the contents of the window seems to be mostly fine, they are composed
inside the window in a completely wrong way (screenshot attached).
There is a visible line going from top left corner to bottom right and both
resulting parts of the window contains rotated and partially stretched content.
Trace to reproduce this at: http://pavel.ondracka.cz/battle.net.trace
or just get the client at battle.net/app/ and run it with wine.
This is not reproducible with llvmpipe.
GPU: RV530
Mesa: e06b0778f59980429fececb1aa0de0f0a3f23427
libdrm: 2.4.58-3.fc21
Kernel: 3.17.6-300.fc21.i686
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